Public
FREE
no cost · no expiry
Anyone can find it
It goes up on Explore and anyone can play it. Good if what you want is to be discovered.
- It goes up on Explore, so people find you
- Classic and pirate themes
A question only that person can answer. A code made out of your date. A place they have to reach. You put it together in ten minutes, send them a link, and they open it on their phone with nothing to install.
Code
What day did we meet?
Turn each roller until you form the code.
The 14th of August: 1408. In yours you choose the number, and the question too.
Answer
Where did we first meet?
Here it's just any old question. In your adventure it'll be something only the two of you know.
Tap a tile next to the gap or slide it towards the gap. With a keyboard, use the arrow keys.
Built in minutes · No sign-up for the player · Free to start
What sticks isn't the object.
It's the hour before it. The blank face, the clue that took a while, the moment it finally clicks. The gift is still there at the end — it just stops being the only thing that happened.
Doing it by hand takes weeks.
Envelopes, handwritten clues, things hidden around the house. It works once, and it cannot be repeated or shared.
What already exists feels like a toy.
Loud colours, mascots and confetti. And there is usually something to install or an account to create before you can start.
Envilo doesn't replace your gift. It builds the road up to it.
Nothing to install, no account to create. They open the link on their phone and from there the afternoon is theirs.
A question only that person can answer, a code made out of your date, a place they have to reach. You type them the way you'd type a message.
By WhatsApp, tucked inside a card, printed as a QR. They open it on their phone with nothing to download and no account to create.
They work through it, get stuck, get there. At the end is whatever you left waiting: a letter, a photo, a place, a gift.
You mark points on the map and the step will not open until they actually get there. Their phone guides them with a radar: warmer or colder, never the direction.
Close to the point
The bench you used to sit on, the square from the first photo, the doorway. Five places that mean something only to you, and a prize at the end of the trail.
Build your city's route and sell it or give it away. Whoever receives it walks it at their own pace, on the day they choose, discovering each stop instead of following an umbrella.
You pick the point on the map and how close they must get, from a few metres to a city block. The phone compares its position with yours and only opens the step on arrival. Nothing to install.
Every challenge is a different apparatus: questions, codes, places, photos, the phone's own sensors. You combine them in any order, with no limit on steps, and each one takes a minute to fill in.
Riddle
Write a question with an open answer. You can optionally attach an image as a visual clue.
Numeric code
Enter a key number: a special date, a year, a PIN… The recipient must guess it.
Trivia / Multiple choice
Create a question with several options. Only one is correct. Great for fun facts or shared memories.
Image puzzle
Turns a photo into a sliding plate, from 3×3 up to 6×6. Higher levels add a move limit, a timer, and a reference image that runs out.
Switch panel
A breaker panel. Each throw moves several contacts at once, so the sequence has to be worked out rather than guessed. At high levels the margin of moves is exact.
Sequence pattern Phone
A connection panel lights up a trace and it has to be repeated with a finger. Higher levels grow the grid, speed up the playback and can ask for it in reverse.
Photo timeline
Upload up to 8 photos and set their chronological order. The player sees them shuffled and must drag them from oldest to newest.
Custom video
Upload a video with a message, a clue or a memory. The recipient watches it before answering.
Secret radio
The player sweeps a radio dial through the static until they find the station where your message comes through clearly. Higher levels add decoy stations and require holding the tuning.
Geolocation (GPS) Phone
A radar guides them to exact coordinates. It requires staying inside the radius, not just passing by, and checks how accurate the signal is.
Shake the phone Phone
A seismograph measures the phone's real acceleration. Half-hearted shaking will not do: it takes genuine force, and the energy drains if the player stops.
Unlock date
The step stays locked until an exact date and time you choose. The recipient sees a countdown — or it opens immediately if the date has passed.
Timed pause
The step locks for a duration you set (seconds, minutes or hours) from the moment the recipient reaches it. They see a real-time countdown.
Questions
Riddle
Write a question with an open answer. You can optionally attach an image as a visual clue.
Questions
Numeric code
Enter a key number: a special date, a year, a PIN… The recipient must guess it.
Questions
Trivia / Multiple choice
Create a question with several options. Only one is correct. Great for fun facts or shared memories.
Interactive
Image puzzle
Turns a photo into a sliding plate, from 3×3 up to 6×6. Higher levels add a move limit, a timer, and a reference image that runs out.
Interactive
Switch panel
A breaker panel. Each throw moves several contacts at once, so the sequence has to be worked out rather than guessed. At high levels the margin of moves is exact.
Interactive
Sequence pattern Phone
A connection panel lights up a trace and it has to be repeated with a finger. Higher levels grow the grid, speed up the playback and can ask for it in reverse.
Interactive
Photo timeline
Upload up to 8 photos and set their chronological order. The player sees them shuffled and must drag them from oldest to newest.
Multimedia
Custom video
Upload a video with a message, a clue or a memory. The recipient watches it before answering.
Multimedia
Secret radio
The player sweeps a radio dial through the static until they find the station where your message comes through clearly. Higher levels add decoy stations and require holding the tuning.
Physical
Geolocation (GPS) Phone
A radar guides them to exact coordinates. It requires staying inside the radius, not just passing by, and checks how accurate the signal is.
Physical
Shake the phone Phone
A seismograph measures the phone's real acceleration. Half-hearted shaking will not do: it takes genuine force, and the energy drains if the player stops.
Timing
Unlock date
The step stays locked until an exact date and time you choose. The recipient sees a countdown — or it opens immediately if the date has passed.
Timing
Timed pause
The step locks for a duration you set (seconds, minutes or hours) from the moment the recipient reaches it. They see a real-time countdown.
Available in any adventure, including the free ones.
Every challenge has five levels, and a level isn't a label: it changes the tries, the wait after a miss, whether a clock is running and whether the on-screen aids show. Your eight-year-old nephew and your brother, who thinks he's very clever, don't need the same thing.
Pick the type, write what they'll read, tick the right answer. That's one step. Repeat it as often as you like, drag to change the order, and publish: the link and the QR come out ready.
Step 1
Free text
Step 2
Secret code
Step 3
GPS location
Step 4
Timeline
Step 5
Video
Step 6
Switches
Grab the handle and move it: the trail changes with you.
New challenge
That's it. That is everything you have to fill in. Change it and watch the phone change.
When they beat the last challenge, whatever you left waiting opens up. It isn't a congratulations screen: it's what you put there, and it can be any of these five things.
Formatted however you like and as long as you need. It opens full screen, right after the last lock.
A weekend, a dinner, a trip. The card that says what you've given them; from there it's between the two of you.
One you filmed yourself or one that means something. From YouTube or Vimeo, and only whoever reaches the end gets to see it.
A PDF they download: concert tickets, a booking, the boarding passes. Whatever they need on their phone as they walk out of the door.
A button that goes wherever you say: a playlist, a photo album, a page you built for the occasion.
You pick it at the end, in the adventure's settings, and you can change it any time before it's published.
What you design is only read by whoever lives it.
A link says nothing on its own. Whoever opens it supplies the meaning.
Upload up to eight memories and set their order. The player receives them shuffled and has to rebuild the story by dragging. Try it with these three.
Drag them from oldest to most recent.
Order the photos from the oldest (top) to the most recent (bottom).
Press and hold the card to move it. With a keyboard, use the arrow keys.
The instruments, the rounds and the stopwatch are the means. This is the reason.

An afternoon at home
Six challenges spread across the house and the garden. The last one opens the envelope with the tickets.

A graduation
The trail ends in the first-year lecture hall. The letter nobody expected is waiting there.

A weekend away
No guide and no leaflet. A city explains itself once you have to look for it.
Nine ways to use it. All of them start the same way: someone opens a link with no idea what's coming.
The gift, at the end of the trail
The places of your story, in order
The Secret Santa people talk about afterwards
The yes, seven clues later
A whole afternoon off the sofa
A team solving, not listening
Five years of study, in ten challenges
Your city, told by you
Your escape room, no room and no host
The mechanism is identical in both: the same challenges, the same steps, the same ending. The only thing that changes is who can reach your adventure.
Identical in both
The only thing that changes
Public
FREE
no cost · no expiry
Anyone can find it
It goes up on Explore and anyone can play it. Good if what you want is to be discovered.
Private
$9.99
one-time · per challenge
Only whoever has your link
It appears in no listing and no search engine. If you have not sent them the link, it does not exist for them.
No subscription · no card to start
Ten minutes for a short one, four or five challenges. If you start digging out photos and writing the letter for the ending, an afternoon. The tool isn't the slow part.
No. They open the link or scan the QR and play from their phone's browser. No downloads, no account, no email.
13: questions, codes, trivia, GPS, video, audio, puzzles, shaking the phone, sequences, switches, photo order, date unlock and pauses. You get all of them, free ones included.
A public one is free and goes up on Explore, so anyone can play it. A private one ($9.99, one-time payment) only exists for whoever has your link, and you can add a password and an opening time.
Yes. Your dashboard shows how many have opened it, which step they're on and how long they've taken, live.
Still something unanswered? Write to us.
Sealed 0/6
You have 6 mechanisms left to solve on this page. Once all six are open, this panel opens too.
I set it up for my boyfriend's birthday with 8 steps through the places where we've shared memories. It took me an afternoon, and he still talks about it. The GPS step that took him to the restaurant of our first date was the perfect ending.
I created a route around Valencia for my friends who were visiting. I published it in Explore and it turns out more than 200 people have already played it. Didn't expect that at all. It's amazing to see so many people enjoying your work.
I'm not great with technology but my daughter helped me set it up to surprise my wife on our 25th anniversary. Easier than I thought. She was very moved. I don't usually write reviews but this deserves it.
You'll have the first one done in ten minutes. And whoever receives it installs nothing: they open a link and they're already inside.
Free to start · no card