Digital escape room

Create an escape room online without building a single room

Codes, puzzles, logic sequences and locks that open on a phone. Design it in the browser, share it with a link, and play it with as many people at once as you like.

Free · No card · Nothing to install

The laboratory

Step 5 / 7

18:42
Sequence

The panel order

The symbols from the earlier puzzle, now in the right order. This is where you find out who was taking notes.

Continue

13

different step types

0

apps to install, for you or for whoever plays

4

visual themes to set the mood

4.9/5

average rating

Why it works

The expensive part of an escape room is the room. The good part is the design.

A physical room costs thousands in set-building, locks and floor space, and then only one group an hour can play it.

The design — the part that actually makes an escape room good — costs nothing. That part is yours. Bring it here and skip the rest.

  • Real locks

    Codes are checked on the server. Reading the page source gets you nowhere: the answer isn't in there.

  • No player limit

    One group or a hundred at once, each on their own phone. No slots and no bookings to manage.

  • It times itself

    The hunt carries its own clock and records how long each run took. That's a leaderboard, ready-made.

In three steps

How to design the escape room

The clue chain is what matters. The tooling is the easy part.

  1. Write the chain backwards

    Start at the ending and keep asking what you'd need to know to get there. That's how the good ones get built.

  2. Alternate the kind of thinking

    A number code, then a visual one, then a logic one. Three steps in a row that ask the same thing and the group stalls.

  3. Test it on an outsider

    What's obvious to you isn't. The preview with answers exists exactly for this.

Full example

A seven-step escape room

Forty minutes, all on the phone, nothing physical. Swap in your own story.

  1. VideoStep 1

    You have forty minutes

    The video that plants the story: who you are, what's happened and why there's a hurry. Thirty seconds, no more.

  2. CodeStep 2

    The first lock

    Four digits hidden in the video they just watched. Anyone who wasn't paying attention watches it again.

  3. PuzzleStep 3

    The torn document

    An image in pieces. Reassembled, it shows the symbols they'll need two steps later.

  4. SwitchesStep 4

    Four switches

    Four conditions to satisfy at once. Only one of sixteen combinations works.

  5. SequenceStep 5

    The panel order

    The symbols from the earlier puzzle, now in the right order. This is where you find out who was taking notes.

  6. TriviaStep 6

    The interrogation

    Five questions whose answers are scattered across everything they've seen so far.

  7. CodeStep 7

    The way out

    The final code is assembled from one digit per earlier step. Without writing them all down there's no chance.

  8. Final screen

    You got out with 6 minutes to spare

    Final time: 33m 41s. You're the seventh group to make it, out of twenty-three who've tried.

Idea bank

Puzzle types you can build

There are 13 step types. These are the ones that hold up an actual escape room.

Code

Number locks

The backbone. Checked on the server, so the answer can't be pulled out of the browser.

Switches

Switches with conditions

Several rules that must hold at once. The most logical step of the lot, and the most argued over.

Sequence

Ordered sequences

Symbols or colours in the right positions. Perfect for reusing a clue given much earlier.

Puzzle

An image in pieces

Rebuilding a photo or a document. A way to hand over information without writing it out.

Date

Date and time lock

For episodic escape rooms: a new part that opens each day at a set hour.

Trivia

Interrogations

Questions whose answers are spread across earlier steps. It rewards whoever took notes.

Variants

Formats that work

Escape room at home

Forty minutes, all on the phone, for an afternoon with friends. The easiest of the lot to build.

Hybrid with real objects

Clues around the house, locks on the phone. The best of both without buying a single padlock.

In the classroom

An escape room with the syllabus inside. Students solve in teams and the content goes in without feeling like content.

Episodic

A new part each day with date unlock. It stretches the game across a whole week.

Reviews

What users are saying

Brilliant idea. I got muddled with the order of the steps at first, until I saw you just drag them, and after that I had it done in twenty minutes. I used it for our team building and everyone loved it. The shake step was the funniest thing we've ever done in a meeting.
Javi M.MadridTeam building
The office Secret Santa is usually the most generic thing in the world. This year I turned it into a treasure hunt and everyone asked who had made 'the treasure hunt'. The secret code step had them struggling for 20 minutes lol
Ane L.DonostiaSecret Santa
I'm a teacher and used it to create an end-of-year treasure hunt. The 5th graders spent the whole morning engaged solving clues around the school. The step where they had to shake the phone to "break the lock" was absolute chaos, in the best sense. The following week three parents asked me how it was done so they could do it at home.
Elena M.Teacher · Murcia · 3 weeks ago
The cost

Public or private. That is the whole decision.

The mechanism is identical in both: the same challenges, the same steps, the same ending. The only thing that changes is who can reach your adventure.

Identical in both

  • All 13 instruments, none held back
  • Unlimited steps, no expiry
  • You write the ending: letter, photo or video
  • Link and QR ready the moment you publish

The only thing that changes

Recommended here

Public

FREE

no cost · no expiry

Anyone can find it

It goes up on Explore and anyone can play it. Good if what you want is to be discovered.

  • It goes up on Explore, so people find you
  • Classic and pirate themes
Start free

Private

$9.99

one-time · per challenge

Only whoever has your link

It appears in no listing and no search engine. If you have not sent them the link, it does not exist for them.

  • Schedule the exact date and time it opens
  • Optional password, if you want another door
  • Cyberpunk and romantic themes, plus the usual two
Create private challenge

No subscription · no card to start

If you want people to play it, publish it free and it appears in Explore. If it's only for your group, private gives you a password.

Questions

Frequently asked questions

Not on text, code and trivia steps: the answer is never sent to the browser, it's checked on the server.

What story do you want to tell?

Start at the ending and work backwards. With the clue chain written, building it is the quick part.

Free · No card · Nothing to install