Stops that open on arrival
The backbone of the route. It ties each story to the square metre where it happened.
Tourism & city
A themed route with clues, GPS and audio that people play on their own, whenever they want, without booking. Publish it in Explore and it ends with your name on the screen.
Free · No card · Nothing to install
Old town route
Step 5 / 8
Local history
Three questions about what they just saw. It fixes the story and sets up the next stop.
Why it works
A free tour depends on people showing up at a set time and on you being there. A published route gets played at eleven on a Tuesday night without you knowing.
You bring the knowledge of the neighbourhood and the judgement about what's worth telling. The route spreads it across twenty stops and tells it in your voice, as many times as it takes.
The place is the rule
With GPS, a stop won't open until the person is genuinely there. The city is the script.
No booking required
No schedules, no minimum group size. Whoever arrives at the weekend plays it at the weekend.
It ends with your name
The final screen carries your brand, bio and socials with the Promo Pack. It's your card at the finish.
In three steps
Walk it once with the editor open and it's done.
History, food, street art, films shot there. A route with a theme is remembered; a list of monuments isn't.
Pin each point where it belongs and write the step on the spot. Eight stops makes a good ninety minutes.
It appears in the catalogue with its rating and duration. From then on, people find it on their own.
Full example
Ninety minutes on foot, built for someone spending a weekend in the city.
Warm up
"Which is the oldest building you can see from this square?" Answered by looking around, not by searching online.
First stop
The town hall square. The step opens on arrival and the neighbourhood's history starts there.
What happened here in 1936
Ninety seconds in your voice, heard on the exact spot where it happened. This is what a plaque can't do.
The hidden alley
A photo of a corner fifty metres away. They have to find it before they can continue.
Local history
Three questions about what they just saw. It fixes the story and sets up the next stop.
The market
Inside the central market, at the spice stall. The stop forces them in and gets them talking to someone.
A neighbour's voice
A minute of someone who's lived here all their life describing how it used to be. Filmed by you on a phone.
The food challenge
"Type the exact name of the local dish." The answer is on the menu of the bar across the street.
Route complete
You covered 3.2 km and ninety minutes of history. If you enjoyed it, follow me — there are three more routes in this city.
Idea bank
There are 13 types. These are the ones that turn a walk into a route people remember.
The backbone of the route. It ties each story to the square metre where it happened.
This is what separates a route with an author from a list of places. Ninety seconds per stop is enough.
A date on a façade, a figure on a capital. It forces people to look up from the phone.
It fixes the story and sets the pace. Three short questions after each long stretch.
A minute from someone who lived what you're describing. Nobody else can film that.
A screen that just asks them to sit for two minutes somewhere specific. It changes the rhythm of the walk.
Variants
The old town on a chronological thread. The easiest to build and the most played.
Stops at bars and markets with a step at each. Agreed with the owners, and everyone wins.
Murals and the story behind each piece and the person who painted it. Works especially well in outer neighbourhoods.
For a specific event, with your own branding, live only on those days via date unlock.
Reviews
I created a route around Valencia for my friends who were visiting. I published it in Explore and it turns out more than 200 people have already played it. Didn't expect that at all. It's amazing to see so many people enjoying your work.
I'm a teacher and used it to create an end-of-year treasure hunt. The 5th graders spent the whole morning engaged solving clues around the school. The step where they had to shake the phone to "break the lock" was absolute chaos, in the best sense. The following week three parents asked me how it was done so they could do it at home.
Brilliant idea. I got muddled with the order of the steps at first, until I saw you just drag them, and after that I had it done in twenty minutes. I used it for our team building and everyone loved it. The shake step was the funniest thing we've ever done in a meeting.
The mechanism is identical in both: the same challenges, the same steps, the same ending. The only thing that changes is who can reach your adventure.
Identical in both
The only thing that changes
Public
FREE
no cost · no expiry
Anyone can find it
It goes up on Explore and anyone can play it. Good if what you want is to be discovered.
Private
$9.99
one-time · per challenge
Only whoever has your link
It appears in no listing and no search engine. If you have not sent them the link, it does not exist for them.
No subscription · no card to start
This is the case where you want public: it's free, it appears in Explore, and the Promo Pack signs it at the end.
Questions
Start there. One afternoon walking with the editor open and the route is built.
Free · No card · Nothing to install